07-14-2020, 06:06 AM
(This post was last modified: 07-14-2020, 06:10 AM by TubeSmokeGuy.)
Hi!
Again I got a feature request for the position raycast operator.
So I would be very happy if you could add a "max. Raylenght" (max. = maximum) parameter to position particles somewhere inbetween the raycast origin surface and the target surface or to prevent them from going too far away or limit the distance from theo origin.
Additionally it would be cool if this max. raylength parameter could be affected by a greyscale map driven multiplier from the origin object. And finally on top a standard "variation percent" parameters, like much other operators have, for bring some extra randomness into the max. raylenght parameters.
Greetings !
Just a side note: As you may have noticed I post many feature requests, ideads and suggestions. I would be very happy if you could leave a quick note so I know you noticed. Somehow I sometimes feel that I am trying in vain. I know you're a busy man, so I don't want to annoy you, but as I asked, a quick note would be nice.
Again I got a feature request for the position raycast operator.
So I would be very happy if you could add a "max. Raylenght" (max. = maximum) parameter to position particles somewhere inbetween the raycast origin surface and the target surface or to prevent them from going too far away or limit the distance from theo origin.
Additionally it would be cool if this max. raylength parameter could be affected by a greyscale map driven multiplier from the origin object. And finally on top a standard "variation percent" parameters, like much other operators have, for bring some extra randomness into the max. raylenght parameters.
Greetings !
Just a side note: As you may have noticed I post many feature requests, ideads and suggestions. I would be very happy if you could leave a quick note so I know you noticed. Somehow I sometimes feel that I am trying in vain. I know you're a busy man, so I don't want to annoy you, but as I asked, a quick note would be nice.