07-15-2020, 03:21 PM
(This post was last modified: 07-15-2020, 03:24 PM by shadowkiller.)
Hey everyone,
I am currently trying to make a voronoi skeleton, similar to the ones in these pictures.
https://external-content.duckduckgo.com/...f=1&nofb=1
https://external-content.duckduckgo.com/...f=1&nofb=1
I am having trouble getting that lattice structured sort of look. I am starting with a cube, fracturing it with voronoi, then importing the fractured pieces as a sdf to be subtracted from another sdf cube. Obviously the edges of the fracture are very straight so i have been experimenting with various filtering to try and smooth it out. I also tried smoothing the voronoi shapes first before they were subtracted, which gets me closer but its still not quite there. Another possibility would be using a noise material to stamp in density values based on the grey scale values. I didnt see any way to do this, is it possible?
The main issue i am having is these large thin mesh walls connecting various segments together instead of thin tendril structures. Has anyone made this sort of effect before? If so do you have any tips you could offer that might help?
Thanks!
I am currently trying to make a voronoi skeleton, similar to the ones in these pictures.
https://external-content.duckduckgo.com/...f=1&nofb=1
https://external-content.duckduckgo.com/...f=1&nofb=1
I am having trouble getting that lattice structured sort of look. I am starting with a cube, fracturing it with voronoi, then importing the fractured pieces as a sdf to be subtracted from another sdf cube. Obviously the edges of the fracture are very straight so i have been experimenting with various filtering to try and smooth it out. I also tried smoothing the voronoi shapes first before they were subtracted, which gets me closer but its still not quite there. Another possibility would be using a noise material to stamp in density values based on the grey scale values. I didnt see any way to do this, is it possible?
The main issue i am having is these large thin mesh walls connecting various segments together instead of thin tendril structures. Has anyone made this sort of effect before? If so do you have any tips you could offer that might help?
Thanks!