Hello,
I'm trying to let some voronoi parts build one solid mesh part (which still should collide with speed but not break, nor wobble).
I tried PhysX Bind (rigid glue/joint), but it still is shaking, with already extreme values for spring and damping, but it is never completely solid
(particle bind did not work at all, maybe because it's geometry)
It helps to have a very small "time step" like 1/8 (which is slowly then). If there is a better solution, I am happy to hear...
I'm trying to let some voronoi parts build one solid mesh part (which still should collide with speed but not break, nor wobble).
I tried PhysX Bind (rigid glue/joint), but it still is shaking, with already extreme values for spring and damping, but it is never completely solid
(particle bind did not work at all, maybe because it's geometry)
It helps to have a very small "time step" like 1/8 (which is slowly then). If there is a better solution, I am happy to hear...