08-31-2020, 12:00 AM
The Birth Skeleton operator seems promising but I cannot figure out how to use it effectively in a simulation. After creating the Birth skeleton and selecting a clump of grass as the object, the skeletons for the grass blades are generated as I would expect. However, I cannot find a way of "skinning" (binding) the grass blade geometry to follow the movement of the skeleton. I have tried using Position Object and Object Bind operators, but it doesn't work. When I animate the rotation of the skeleton, the mesh does not follow the movement at all. Any guidance would be appreciated. Couldn't find any English tutorials on how to use Birth Skeleton for this purpose. Thanks in advance.