11-06-2020, 12:18 PM
Hey guys!
Just a quick one!
I have my particles behaving as a soft body object inside a tyflow object. I passed these particles to my main object with typarticleskin modifier.
How can I export that animated skinned mesh to a new collapsed object with the animation embedded or baked?
The thing is that I want that object to have all its frames and animation baked cause I have to export it again as gltf or fbx. If I export the skinned object as alembic and then as fbx or gltf, the animation is not exported, resulting in a object without frames or animation at all.
Thanks!
Just a quick one!
I have my particles behaving as a soft body object inside a tyflow object. I passed these particles to my main object with typarticleskin modifier.
How can I export that animated skinned mesh to a new collapsed object with the animation embedded or baked?
The thing is that I want that object to have all its frames and animation baked cause I have to export it again as gltf or fbx. If I export the skinned object as alembic and then as fbx or gltf, the animation is not exported, resulting in a object without frames or animation at all.
Thanks!