Actor nodes rig have individual PhysX Binding Settings
#1
Wish: Actor nodes rig with individual PhysX Binding constraint settings

The Actor method is becoming a very powerful character animation tool. 
I'd like to be able to give each bone in an actor rig their own settings for PhysX Binding. 
Then a forearm or shin bone would act like a constrained hinge, a wrist would be a hinge with a twist and so on. 
I imagine a modifier could be applied to each bone node that would tell the PhysX Bind operator to use these settings instead of the normal operator settings. 

Andy
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#2
This is something that I'll eventually add, yea. Just not sure when.
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