04-07-2019, 11:56 AM
HI.. Ive checked out the file provided, which uses voronoi fracture, physx and particle skinning to give a reasonable plastic deformation effect.
however im wondering if there is any possibility that these kind of effects could be added to the cloth binding/particle physics operator?
it would make the whole process a lot more streamlined, and allow a whole range of pliable materials to be simulated with the same system.
(it would also mean i could use my existing test scene for a client who is asking for a proposed cloth sim to be "made out of thin aluminium" instead of starting from scratch. )
however im wondering if there is any possibility that these kind of effects could be added to the cloth binding/particle physics operator?
it would make the whole process a lot more streamlined, and allow a whole range of pliable materials to be simulated with the same system.
(it would also mean i could use my existing test scene for a client who is asking for a proposed cloth sim to be "made out of thin aluminium" instead of starting from scratch. )