is there a way to sort particle IDs?
Like having a way to sort particle's birth ID sequencally or from a property or randomly ordered.
Right but what is the intended output?
Also you can use a Script operator to iterate over particles in any order you'd like.
the intended output is generating bindings between the particles .. in the order I mentioned ( along the X-axis)
..
I have a fake slicing cylinder that is continuously fractured and respawned to give the illusion of continuous cutting.
so this results in a case where the birth particle IDs are cranking up quickly and things get a bit random ..
i want to make bindings between the particles but first .. i want to have them sorted so that bindings follow the IDs in the order i am going to set.