A bug in Brick Fracture?
#1
Wink 
Hey guys, I ran into this issue with the brick fracture operator.

So when the dimension of the box is the exact times of the bricks, it will generate extra polygons.

[Image: MtvhyC9.jpg]

To further test it, I added a scale operator, so it became like this, this furthermore proves that it generated many extra polygons.

[Image: bjUzTw7.jpg]

Also, why are there 2 variations under length and width, but no variation and offset under height?

[Image: Ht2MEjv.jpg]

Thanks a lot!
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#2
If your Brick Fracture slices occur in exactly the same place as existing edges on the mesh, you'll run into artifacts due to floating point rounding errors that occur when trying to slice exactly over an existing edge. The solution is to....not do that Smile

The variations for length/width are added so that each brick's length/width can be different. Because brick height is determined for each row and not on a brick-by-brick basis, I didn't add a variation/offset parameter because it wouldn't be able to have the same effect.
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