01-12-2021, 06:13 PM
It would be awesome if the tyParticleSkin modifier worked with subobject selections.
I have a large character that is skinned using skin and bones. I want to add some secondary movement behind the head. I have a softbody sim that I am using for it.
It would be great to have a poly select modifier and have the tyParticleSkin work only on those verts, letting the skin handle all the rest.
This would really be nice to use tyFlow to add secondary motion to to existing skinned rigs.
Currently using separate drivers and using skinwrap over the render mesh works but it would be nice to do it with the single render mesh.
-Paul
I have a large character that is skinned using skin and bones. I want to add some secondary movement behind the head. I have a softbody sim that I am using for it.
It would be great to have a poly select modifier and have the tyParticleSkin work only on those verts, letting the skin handle all the rest.
This would really be nice to use tyFlow to add secondary motion to to existing skinned rigs.
Currently using separate drivers and using skinwrap over the render mesh works but it would be nice to do it with the single render mesh.
-Paul