Tearing with a noise map
#1
Hi all,

another question concerning cloth:

In the attached scene you will find a simple setup. All is working fine except tearing with using a noise map. Tried different settings, but with no success. Size, tiling, color, mapping with coordinates and xyz, nothing works. But a checker map is fine Huh
Can someone please take a look at and give some hints? Thank you!
Best
Sascha


Attached Files
.max   tyflow_clothTearTest.max (Size: 964 KB / Downloads: 190)
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#2
Are your noise map coordinates set to "explicit map channel"?
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#3
Yes they are. The source plane has uvs too, so all should mapped right... (?) Maybe you can look inside the max file attached, this time for max 2018

ThanksĀ  Smile


Attached Files
.max   tyflow_clothTearTest_max2018.max (Size: 920 KB / Downloads: 199)
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#4
I looked at the file. The noise map you've assigned to the weakness slot of the cloth is indeed set to "object XYZ" not "explicit map channel"

Also you assigned a Mapping operator before your cloth operator, which means all particles have the exact same mapping coordinate, which is why they're not reading the texture correctly.

Attached is the fixed file.


Attached Files
.max   tyflow_clothTearTest_max2018_fixed.max (Size: 916 KB / Downloads: 211)
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#5
Ah understood, big thx Tyson:-)
Keep up your awesome work!
Best
Sascha
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