01-25-2021, 04:07 AM
Hi there,
I am a little muddled with rigid body dynamics and rope objects.
I have followed some tutorials and made rope objects in tyflow that can fall onto an interact with objects. What I am trying to do is replicate a little systems where there are two ropes looped over each end of an object and then lift it up.
The idea is (for my kids school assignment), is to show a cut down tree.. so basically a cylinder and there is a crane over the top which is just a long bar about 2/3 the length of the cylinder. there is rope at the end of each the bar that loops under the tree.. the bar rises, the rope lifts the tree and it just gets moved to another pile.. a simple animation about forestry and regeneration etc but hoping to help sell it with a cool little animation that has physics.
I know in massfx where you can bind points of an object and then obviously set the 'tree' as a rigid body object then then all interact with each other, I want to try this with tyflow, just having trouble sorting out what bits I need where.
Appreciate any pointers with this one.
S.
I am a little muddled with rigid body dynamics and rope objects.
I have followed some tutorials and made rope objects in tyflow that can fall onto an interact with objects. What I am trying to do is replicate a little systems where there are two ropes looped over each end of an object and then lift it up.
The idea is (for my kids school assignment), is to show a cut down tree.. so basically a cylinder and there is a crane over the top which is just a long bar about 2/3 the length of the cylinder. there is rope at the end of each the bar that loops under the tree.. the bar rises, the rope lifts the tree and it just gets moved to another pile.. a simple animation about forestry and regeneration etc but hoping to help sell it with a cool little animation that has physics.
I know in massfx where you can bind points of an object and then obviously set the 'tree' as a rigid body object then then all interact with each other, I want to try this with tyflow, just having trouble sorting out what bits I need where.
Appreciate any pointers with this one.
S.