Strange Collision Bug?
#1
I'm playing around with the new build of Tyflow and project files from Tyflow Basecamp from RedefineFX,
and I'm having a strange collision problem: objects falling through the floor and not recognizing Collision objects or Test Surfaces.

Any idea what's going wrong here? Screengrab attached. Using MAX 2017. Thanks!


Attached Files Thumbnail(s)
   
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#2
Tested and same issue in MAX 2021 - attaching project file to see if others can replicate issue?


Attached Files
.max   F_inflation_02.max (Size: 1.52 MB / Downloads: 140)
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#3
Just from glancing at your screenshot, you apply gravity before moving particles to the other event to be de-activated, so they are not stationary in that other event....they will continue to fall.

Try moving the Force operator down below your Surface Test.
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#4
Yeah, moving Force below the Surface Test fixes the binding issue - but the object is still falling through the floor at the beginning of the simulation...

Any ideas? Does the .MAX file simulate correctly for you?

Thanks!
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#5
My mistake, not a bug - Jesse from RedefineFX pointed out this was likely related to CUDA drivers.

Reinstalled CUDA dlls and it works perfectly. Case closed!  Big Grin
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