02-12-2021, 12:37 PM
(This post was last modified: 02-12-2021, 12:39 PM by Adam Trowers.)
Hey Tyson
Thought I would put this on the forum rather than FB!
Could I ask if this works as expected. When using the sync by UVW in tyBitmap (I have simply put the event age into Map channel 2) at render time every single image in an image sequence is loaded into memory.
Working with 70 x 1000 frame sequences means it is impossible to use this function as it appears that every image is being loaded in at render time. I get to 60gb memory usage and have to end process etc.
I should note that I have been doing tests on just 2 x 200 frame sequences and it does seem to load all them into memory also. Hitting about 5gb memory for those.
Thanks!
Adam
Thought I would put this on the forum rather than FB!
Could I ask if this works as expected. When using the sync by UVW in tyBitmap (I have simply put the event age into Map channel 2) at render time every single image in an image sequence is loaded into memory.
Working with 70 x 1000 frame sequences means it is impossible to use this function as it appears that every image is being loaded in at render time. I get to 60gb memory usage and have to end process etc.
I should note that I have been doing tests on just 2 x 200 frame sequences and it does seem to load all them into memory also. Hitting about 5gb memory for those.
Thanks!
Adam