02-27-2021, 05:59 AM
(This post was last modified: 02-27-2021, 06:00 AM by AdmiralKew.)
I've got an object that has been voronoi fractured and set so that the chunks that intersect with the beam objects are deleted. The RGB-Y coloration is for testing. The red material is supposed to be a painted hull material, green would be bare metal, and blue would be a molten metal material.
The material IDs appear to be applied correctly in viewport, but when rendering using Arnold, all tyflow particles render as Yellow, which I used to represent 'error.'
This is the flow, currently:
What should I be doing to fix this?
The material IDs appear to be applied correctly in viewport, but when rendering using Arnold, all tyflow particles render as Yellow, which I used to represent 'error.'
This is the flow, currently:
What should I be doing to fix this?