02-27-2021, 05:59 AM
(This post was last modified: 02-27-2021, 06:00 AM by AdmiralKew.)
I've got an object that has been voronoi fractured and set so that the chunks that intersect with the beam objects are deleted. The RGB-Y coloration is for testing. The red material is supposed to be a painted hull material, green would be bare metal, and blue would be a molten metal material.
The material IDs appear to be applied correctly in viewport, but when rendering using Arnold, all tyflow particles render as Yellow, which I used to represent 'error.'
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814523840038305802/unknown.png)
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814523959185375232/unknown.png)
This is the flow, currently:
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814524296155365417/unknown.png)
What should I be doing to fix this?
The material IDs appear to be applied correctly in viewport, but when rendering using Arnold, all tyflow particles render as Yellow, which I used to represent 'error.'
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814523840038305802/unknown.png)
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814523959185375232/unknown.png)
This is the flow, currently:
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/563692067600072729/814524296155365417/unknown.png)
What should I be doing to fix this?