Hi,
I made some modifications to my Triplanar map so it accepts Tyflow Particles, before the textures were drifting.
Do note this wont work in the viewport, but renders perfect with Arnold.
You can get it on my OSL repository, also note there is a .ui file, grab that too to get a proper UI going.
It is a clone of the Blended Box map shipping with 3ds max in the transform section.
https://github.com/gkmotu/OSL-Shaders
You change mode in the Mode: instance/Particle drop down widget.
I made some modifications to my Triplanar map so it accepts Tyflow Particles, before the textures were drifting.
Do note this wont work in the viewport, but renders perfect with Arnold.
You can get it on my OSL repository, also note there is a .ui file, grab that too to get a proper UI going.
It is a clone of the Blended Box map shipping with 3ds max in the transform section.
https://github.com/gkmotu/OSL-Shaders
You change mode in the Mode: instance/Particle drop down widget.