Shape operator: Hierarchical nodes

It would be cool to be able to use hierarchical setuped object groups as shapes.

For exampe I have a helper with 5 meshes linked to it. All together is one shape.
So when I pick the helper in the shape operator, each particles shape will be that helper with its entire child tree.

Thank you and greetings!
If you group the objects they'll all come in if you add the group to the Shape operator.
Yes i know. But I don't want to make groups, I don't like groups for some reasons. Thats why I ask for hierarchical object relation support. But yeah, maybe thats too much a personal preference and wouldn't match the requirements of much others.

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