07-02-2021, 02:28 AM
I laid out the buildings with tyflow
I used the scale node to randomly designate the scale of the buildings.
But I would like to give the uv scale of these buildings the same
That is, whether the building is large or small, the size of the texture of the building is the same (refer to the example image)
I tried to use a mapping node for this, but it doesn't work. How do I proceed?
I used the scale node to randomly designate the scale of the buildings.
But I would like to give the uv scale of these buildings the same
That is, whether the building is large or small, the size of the texture of the building is the same (refer to the example image)
I tried to use a mapping node for this, but it doesn't work. How do I proceed?