04-08-2019, 08:51 AM
1. I haven´t played around a lot with cloth yet, but I remember that it was always better to have some mesh with delaunay triangulation, than regular square faces topology. Not sure if thats still the case nowadays, or if its enough to just use much higher topology meshes, but a modifier or operator to convert meshes into delaunay triangulated meshes would maybe be cool for cloth sims, to give more natural results, especially with tearing.