08-12-2021, 10:09 PM
Hey there,
I have a 23 story building built close to scale in Max, so it's just under 60m tall and about 18m wide.. like a tall apartment block. I have a couple of spheres hitting it at various places, fracturing and then the peices fall down etc.
What I am finding though is there seem to fly out to far before they drop like they are just too light. The do drop but it's just waaaay to exaggerated and I am not sure what to tweak.
The gravity is left at the default of -1cm (my scene is 1unit = 1cm). Should I be tweaking that or is there somewhere that tucked away in the physx settings that I should be altering the mass of the objects that are generated with the impact.
Thanks
S.
I have a 23 story building built close to scale in Max, so it's just under 60m tall and about 18m wide.. like a tall apartment block. I have a couple of spheres hitting it at various places, fracturing and then the peices fall down etc.
What I am finding though is there seem to fly out to far before they drop like they are just too light. The do drop but it's just waaaay to exaggerated and I am not sure what to tweak.
The gravity is left at the default of -1cm (my scene is 1unit = 1cm). Should I be tweaking that or is there somewhere that tucked away in the physx settings that I should be altering the mass of the objects that are generated with the impact.
Thanks
S.