Hi,
can we make animated object with keyframes and after last keyframe to simulate this object with inherit movement from kayframes?
Thank you.
Physxswitch set to "kinematic" and then trigger new event (time test etc) where you set physx switch to dynamic wake
It always helps if you explain what exactly you want to do. There is an example on the facebook tyFlow group, were an animated character shatters...is that something you want to recreate?
04-09-2019, 07:36 PM
(This post was last modified: 04-09-2019, 07:45 PM by Tim007.)
No, I just wanna do a quick test, nothing more. I want to move object and then simulate it with all previous motion in it.
In every scene I saw where some physX object is animated its done by birth icon and with speed operator for example. But I want my animation before simulation, not simulated animation from beginning. I hope its more clear now. Do you know how to do that?
Thank you a lot.
So my object is keyframed and some event - time or colission - will start the simulation of this object. I tried almost everything and cant figure this out. Collision object can be kayframed, but I cant find out how to do this with physX one.
I guess the answer on this (old) question would be to use birth object and object bind (with verlet on), and at specific frame, with time test, send it to new event with PhysX switch on activate.