push away geometry and put it back toguether with deforming meshes
#1
Hello, 

I'm struggling so much with this, and I would appreciate some tip of what would be the right direction to investigate...

The issue is I can have a shape, fracture it into pieces and push that pieces away with an affector, to then recover the original shape once the effector has passed.
But I can't wrap my head around it when the original shape is a deforming mesh.

In the end I wanna use this with a skinned character in motion.

Tried with cloth, tried to save the TM, tried creating some reference points with spawn, and use them as target, tried with PositionTransfer....
I'm a bit lost... if some graceful soul could bring up some light I would be so thankful.


Attached Files
.mp4   2021-10-21 23-35-16.mp4 (Size: 6.75 MB / Downloads: 190)
.mp4   2021-10-21 23-52-02.mp4 (Size: 3.99 MB / Downloads: 168)
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