10-25-2021, 09:13 PM
Hello,
when I use particles (which carry tyActors , how can I prevent that they intersect?
It would be enough to define a sphere.
I am using them currently with "find target" for aiming them to a direction.
Thanks
You can use the Particle Physics operator to give particles a spherical radius that they will use to avoid collisions with each other.
11-20-2021, 11:53 PM
(This post was last modified: 11-21-2021, 12:11 AM by Alexx31.)
Thanks, to use Particle PhysX to keep distance works fine for particles with shapes.
When I use the Particles to carry actors, the actors move immediately downwards as if there was gravity - but default gravity is off and there is no other force.
What could be the reason?
Investigated further:
Checking "Ignore Start Penetrations" of the Particle PhysX helped. But some move still constantly to the sides out of the picture...
Tyson clearly said Particle Physics, not PhysX.