10-25-2021, 09:13 PM
Hello,
when I use particles (which carry tyActors , how can I prevent that they intersect?
It would be enough to define a sphere.
I am using them currently with "find target" for aiming them to a direction.
Thanks
when I use particles (which carry tyActors , how can I prevent that they intersect?
It would be enough to define a sphere.
I am using them currently with "find target" for aiming them to a direction.
Thanks