Hello,
I know the workflow with material IDs, to I assign them to a Multi/Subobject-Material and to get variations with the Material ID operator.
But if my object (for example a tyActor with clothes, skin, etc.) already consists of several material IDs, is there maybe a way to cycle between different Multi/Subobject-Materials?
Because I can't let randomly let happen, for example a skin shader gets assigned to a clothes and vice versa.
Thanks
I know the workflow with material IDs, to I assign them to a Multi/Subobject-Material and to get variations with the Material ID operator.
But if my object (for example a tyActor with clothes, skin, etc.) already consists of several material IDs, is there maybe a way to cycle between different Multi/Subobject-Materials?
Because I can't let randomly let happen, for example a skin shader gets assigned to a clothes and vice versa.
Thanks