Possible to have material variations of tyActors, when each consists of multiple IDs
#1
Question 
Hello,

I know the workflow with material IDs, to I assign them to a Multi/Subobject-Material and to get variations with the Material ID operator.

But if my object (for example a tyActor with clothes, skin, etc.) already consists of several material IDs, is there maybe a way to cycle between different Multi/Subobject-Materials?
Because I can't let randomly let happen, for example a skin shader gets assigned to a clothes and vice versa.

Thanks
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#2
You can assign different instance materials to your actors, then render as instances. Have you tried that?
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#3
Oh really? So I understand, that Tyflow then disregards for those actors the "Tyflow material" and directly uses their originally assigned material.
I will check that out.
I just had always in mind, that the material has always to be assigned to the Tyflow node.
Thanks!
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#4
Yes if you render as instances with instance materials, the material applied to the tyFlow object directly should be ignored, and the renderer (ex VRay or RS) will use the material assigned to the particle (either taken form the source node or assigned with an Instance Material operator, depending on how you set things up).
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#5
Question 
Hello again,
I was trying now "render as instances", but the material is not shown.
All I have done is setting up an instance material operator with a greyshader and the mesh operator with "render as instances".

Is there anything else to change?

I am using actors and my aim is later to get randomly different multi/sub-material assigned.

Attached a screenshot,

thanks

   
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#6
Can you post the file? Or send to support@tyflow.com
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#7
Thanks, I have sent a link Smile
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