HI,Tyson
I want to add the "Voronoi Fracture" operator to the modifier list.
I often do some broken projects. I often read scene objects into particles and add the "Voronoi Fracture" operator. Although the calculation speed of the "Voronoi Fracture" operator is the fastest I have ever seen in broken, it faces a large number of broken objects. , Is still very slow, and every time I change the parameters, the "Voronoi Fracture" operation also needs to be calculated again, which is not conducive to parameter adjustment. If I add "Voronoi Fracture" to the modifier list, I can break all the objects once, and then read the broken objects into particles, which makes the modification more efficient and convenient.
thanks
I want to add the "Voronoi Fracture" operator to the modifier list.
I often do some broken projects. I often read scene objects into particles and add the "Voronoi Fracture" operator. Although the calculation speed of the "Voronoi Fracture" operator is the fastest I have ever seen in broken, it faces a large number of broken objects. , Is still very slow, and every time I change the parameters, the "Voronoi Fracture" operation also needs to be calculated again, which is not conducive to parameter adjustment. If I add "Voronoi Fracture" to the modifier list, I can break all the objects once, and then read the broken objects into particles, which makes the modification more efficient and convenient.
thanks