surface force RGB to Vector issue
#1
Hey there

If I apply a simple red color to surface force texture and give force 1.0 to RGB to vector, that mean the particle will move in x axis right?, but instead they are moving diagonal in X and Y axis.....Is this a bug or something, or understanding is wrong?

Thank you
Nayan Bodawala
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#2
This was answered on facebook, but to those looking for the answer here as well, RGB vectors have a midpoint of [0.5, 0.5, 0.5], not [0,0,0]...so if you set your RGB to [1,0,0], all components of the resulting vector will be non-zero. You'd want to set it to [1, 0.5, 0.5] to move to the right.
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