tyFlow v0.16134 (BETA)
#1
tyFlow v0.16134 is up!

https://beta.tyflow.com

Additions:

* added display options to Property Test neighbor mode, for visualizing search parameters in the viewport
* added seed by time option to Resample operator
* added filters rollout to Position Displace operator
* added 'closest vertex' surface forward vector option in Rotation operator
* added a floats rollout to the Script operator, where you can define script-accessible and animatable float values

Fixes:

* fixed an issue in the Birth Flow operator where it could freeze if a reference flow's shape had sufficiently-many vertices
* fixed an issue where CCCS settings were duplicated in tyFlow's main rollouts
* fixed an issue where switching between modes in the tySlice modifier could cause max to crash when transforming the sub-object gizmo
* fixed a regression where the tyBend/tySpiral subobject gizmos could not be moved
* fixed an issue that could cause tyCache spline export to crash when exporting splines with no knots (and simultaneously an issue where tySpline objects could optimize splines in a way that could leave them with no knots left)
* fixed an issue that could cause max to crash when using a small percent value in the tySplineMesher modifier, resulting in a spline being shrunk down to a single knot
* fixed an issue where certain operators would ignore target data when targets imported from Birth Flow/Flow Update
* fixed an issue where Max could crash when post-processing tyFlow meshes with NULL mapping channels
* fixed an issue where Alembic point cloud mode would crash when exporting in quat mode
* fixed a memory leak in the tySelect modifier
* fixed an issue where Resample operator randomization/jitter was not properly tied to seed
* fixed an issue where Position Displace operator was ignoring timing rollout
* fixed a regression where the CCCS operating on regular particle binds would ignore their thickness/friction values
* fixed an issue where the Shape operator would default to 'triangle' when switching to default 3d mesh mode, instead of tetrahedron
* fixed an issue where FumeFX caches weren't loading properly depending on time offset/playback parameters
  Reply
#2
Seems like the latest NVidia Studio drivers are causing this OpenCL failure with 0.16134?

[Image: CLCrash.jpg]
  Reply
#3
Hmmm….thanks for letting me know. I’ll look into it.

Does the MAXScript Listener post any further info about the GPU crash?
  Reply
#4
(07-01-2022, 02:05 PM)tyFlow Wrote: Hmmm….thanks for letting me know. I’ll look into it.

Does the MAXScript Listener post any further info about the GPU crash?

No worries, thank you.

[Image: OpenCL2.jpg]
  Reply
#5
Thanks for that!
  Reply
#6
Hmm well I updated to the same studio driver and don't have any issues (running on a 3090 ti)....hard to say what the problem is....especially since the OpenCL error isn't returning anything meaningful. If you switch to game drivers do you get the same problem?
  Reply


Forum Jump: