Rotate > Travel Direction - but with smaller influence?
#1
Hello,

I am trying to get a natural orientation for actors.

With "travel direction" I get a good starting base, but I would need it only with a smaller influence, otherwise, it looks in this case too artificial.
Is there a way to reduce the influence?

Thanks

   
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#2
I'm not sure what you mean by influence. Typically to smooth things out you'd decrease the interpolation, but I can see you've already set that really low...so I'm not sure what else you're after.
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#3
Thanks, this is known from forces (or constraints in Maya Wink
You can weigh how much influence a force has.
For example, PathFollow has an influence as far as I remember.
If the actor should not look robotic in the direction, especially a bird on its way, instead just look generally in that direction but still react to other forces, too, then an "influence slider" would be helpful.
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