How can i bind different destructible parts of the car
#1
i v created a destructible car body and hood with a actor, but i dont know how to bind it with tybind, i can only bind rig particle, but the bind lose efficacy after adding the voronoi fracture and physicx bind Huh, i had built an destructible car without other detail parts, but how can i achieve the effect in the video.
heres the video linkĀ 3ds Max car crash R&D with TyFlow - YouTube.
Heres the effect that i have made before[Image: 2GhDOQ74WzoEI3q.png]
As you can see, there s no separate part,the effect is general
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#2
This is a very broad question. I would suggest practicing with a much simpler setup, to get the hang of different bind setups (where some binds stay attached and others break, in order to simulate pieces breaking off during destruction), before moving to a complex model like a full car.
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