Multiple particles material
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Hello,

I have a pretty simple scene so far, just to scatter some buildings to create a Cityscape. Added a Shape operand and selected as shape a group where I have all the different buildings, ticking "split group members", everything works great!

My issue is that when I assign to tyflow icon the material from one building, of course all buildings take that material, how can I assign the material in such a way that each instance of the buidlings takes the material from the object they are replicating from.

Thank you so much in advance, great work! Cool

Kind regards.

Pretty obvius, but I will answer myself in case anyone else missed it. Inside the tab "instance material" in "Shape" operator there is a tick that says "Inherit from reference".

Solved!


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