I'm really not sure what happened - I switched back to CPU rendering... and was doing some test rendering, and then the CPU started rendering spheres as well.
Something broke and I don't know what - I thought it might be some cache issue... but when I turn off the Mesh operator in event 002, the shapes from event 001 render correctly, but event 002 doesn't.
I suspect the answer is really simple - but I am going crazy trying to work it out.
When i scrub to a random frame in your sequence, the drops in event 002 are spheres and the rain in event 001 are lines...is that not what you're seeing?
(05-13-2022, 02:58 PM)tyFlow Wrote: Maybe I'm not understanding the problem them.
When i scrub to a random frame in your sequence, the drops in event 002 are spheres and the rain in event 001 are lines...is that not what you're seeing?
When you scrub yes, that;s what you see - but it RENDERS as all spheres.
I want event one to be cylinders and event 2 to be spheres - but it's rendering all as spheres
CPU renders correctly unless you have motion blur turn on in the camera, in which case, it renders as spheres - no matter whether you use trimsesh or instances etc.
If I turn off the shaper operator in event 2, then it will render everything as the cylinders from event 1.
I guess this is something that was fixed in the beta then?
That's so strange....and it's not something that was fixed, because it's not something that was ever an issue. There's gotta be something else going on.
The VRay GPU implementation was done by Chaos Group directly, you could try reaching out to them to see if they can make sense of your scene and the issue. I still can't reproduce it here so I'm not sure what else to try myself...