If you've done a Face Fracture, and added proper Mesh operators to your events (render-off), then tyWeld + tySmooth should retain the proper smoothing, essentially reverting your mesh to what it was before the fracture. What result do you see when you do those things?
05-16-2022, 07:10 PM
(This post was last modified: 05-16-2022, 07:12 PM by devailo.)
Well im using the modifiers weld + smooth inside the editor. Unfortunately i dont know how to use the modifiers outside of it. When I add tyWeld the tyflow object, it disappears. I have some researching to do now. If you could spare the time to help i will be truly grateful. I also dont get what this means " added proper Mesh operators to your events (render-off)"
Mesh operators, within the flow events.
tyWeld and tySmooth won't work until you've added Mesh operators to your flow. Mesh operators convert particles to meshes that can be processed by modifiers.