Hair / Feather ?
#1
Hello

How can I create "hair , feather or instanced geo" linked on a mouving geo and colides each other ?
Smile

any ideas

Thanks

Clement
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#2
I did that with pyflow and physix 
(see attachement file )
and i don t how to do it with pflow, i' m trying 
Smile

clement


Attached Files
.mp4   bear_prev_1.mp4 (Size: 8.3 MB / Downloads: 644)
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#3
You can do it in tyFlow, just scatter your points and then use a PhysX Bind operator to bind to collider, and add your deforming mesh as a PhysX collider in the same event (with hull set to 'Mesh').
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#4
thanks a lot, master  Angel
your work is amaizing by the way
clement
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