04-10-2019, 08:55 PM
Just some thoughts on fracturing, how they could be improved visually with sacrificing speed.
Getting some extra detail, I guess rendertime displacement (whether that's with VRay Displacement mod, or RS Mesh Parameters) would be the way forward?
So collision is done on low poly particle systems but the displacement improves detail to get some more internal roughness?
Thanks,
Steve
Getting some extra detail, I guess rendertime displacement (whether that's with VRay Displacement mod, or RS Mesh Parameters) would be the way forward?
So collision is done on low poly particle systems but the displacement improves detail to get some more internal roughness?
Thanks,
Steve