Some thoughts on fracturing
#1
Just some thoughts on fracturing, how they could be improved visually with sacrificing speed.

Getting some extra detail, I guess rendertime displacement (whether that's with VRay Displacement mod, or RS Mesh Parameters) would be the way forward?

So collision is done on low poly particle systems but the displacement improves detail to get some more internal roughness?


Thanks,

Steve
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#2
Yeah, something like rayfires asperity modifier would be great, apparently TP also has something like that.
Vray rendertime displacement doesn´t work, already tried that. Mesh gets torn apart at the edges where displaced and non displaced material meet.
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#3
Even with vray displacement keep continuity option checked..?

Reading the vray docs and they suggest using masking IE having one displacement map over the entire object.
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#4
(04-10-2019, 09:11 PM)I agreee that we need  something like rayfires asperity modifier.. Wrote: Yeah, something like rayfires asperity modifier would be great, apparently TP also has something like that.
Vray rendertime displacement doesn´t work, already tried that. Mesh gets torn apart at the edges where displaced and non displaced material meet.
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