collider problem - objects go through objects
#1
I have a collide operator between a cloth (cuda) object and a ground. when I put a force (gravity) to it, some vertices of the cloth go through the ground when they shouldn't. 
The tyflow time set is set to 1/8 frame. the bounce interaction to 0. 
I don't know why that is or how to solve this.
Any suggestions? 
Thank you


Attached Files Thumbnail(s)
   
  Reply
#2
Can you post the file?
  Reply
#3
yes. Attached


Attached Files
.max   Ty_Check_inflate01.max (Size: 2.68 MB / Downloads: 93)
  Reply
#4
You're deactivating particles, but you're not stopping the motion you've applied to them prior. Put a Stop operator in Event_002.
  Reply
#5
Perfect. It works flawlessly. I was sure deactivation particles basically means stopping their action.
Thank you for the quick response and solution. TyFlow is such an awesome tool.
  Reply
#6
Glad I could help!

There are some situations where you want to conserve the momentum of particles after deactivating then, so that's why it doesn't stop them by default.
  Reply


Forum Jump: