Wall destruction with particle from other event
#1
Brick 
Hy,


I need help with one TyFlow project. I want to simulate movement of the box with TyFlow (first event). This box movement will collide with wall. Wall is a subject of second event. In second event is voronoi fracture and physX Shape. I want put box in collide objects of wall (I want that box brake the wall). How can I do that? Wink

I want (if is it possible) do that without PhysX Shape in first event because it is easier to make more complicated movement (no gravity). If it is not posible solution with PhysX will be also ok.

Thanks for help Wink


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#2
OK..

I made it works...I just set bow (bullet) without mass and set real mass just before impact. But now I have next problem.. My wall simulation start on begin and on simulation participate whole wall. Can I how over "custom properties" or somehow different turn on physX on wall just before impact and only near the imact not on whole wall? Because wall start to collapse before imapct :/


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