Add the "tycave" modifier transform as an operator?
#1
HI,Tyson!

Now rigid bodies can solve concave objects, but volume fragmentation is still the way of "Tyson polygon". I remember I also mentioned many methods, and finally you think they are not feasible. I suddenly found that the "tycarve" modifier is actually a good way. If "tycarve" can randomly generate many slices (you can draw without a mouse), add "noise displacnent", and then turn this modifier into an operator, wouldn't the fragmentation displacement be solved. Do you think this is feasible? Or have you already deployed in other aspects? thank you
  Reply
#2
tyFlow will hopefully be getting a lot of new fracture options soon. Stay tuned.
  Reply
#3
OK, I'm looking forward to it
  Reply


Forum Jump: