08-11-2022, 06:40 AM
(This post was last modified: 08-11-2022, 06:41 AM by tycera.)
Really simple question .. I have a Collision sending out to a Spawn when it collides with a mesh. I want the particle to collide with the mesh multiple times but I can see no option to prevent the Collision from sending the particle out on the first collision. So I end up with the first collision working perfectly, but then no particle in the Event holding the Collision to trigger subsequent Spawns.
Where is this setting?
Send the spawn particles out to their own event, then the main particle back to the Collision event.
08-15-2022, 06:51 PM
(This post was last modified: 08-15-2022, 06:51 PM by tyFlow.)
What's the Object Bind for?
Moving particles by position will violate collision requirements (you're essentially teleporting particles around, which can cause them to tunnel through colliders)...make sure you're just moving with forces.
When I load the file I see the particles generated at the collision (20 particles are sent to event_006 by the Spawn operator)....
Are you using a really old build or something?
Strange. I see nothing. I have v0.16135 (BETA) installed.
In the data I attached I forgot to extend the timeline. Do the second and third collisions also work?
Thanks
If I set Object Bind to 'linear spring' mode (so it's force based and not position based), I see all of them. It's possible there's a bug in the old BETA build preventing the proper behavior...
08-16-2022, 05:00 AM
(This post was last modified: 08-16-2022, 05:10 AM by tycera.)
It works perfectly.
Thank you!
Sorry, I accidentally deleted my old post there.
Installing the latest version and setting to "linear spring" fixed the problem. Multiple collisions are working now.
Thanks for the help!