You can use the operator called EXPORT PARTICLES and export them as meshes and then select those as emitters in your PhoenixSource
I just tested it
Javi de Prado
Spawned back in the 80s
This is almost exactly what I wanted to simulate too (I am doing more a powder paint explosion rather than a throw).
I will try the export particles method! Thanks for the assist.
Isn't this what got added in the latest build?
"* PhoenixFD source can now be set to use tyFlow/tyCache particle shapes as input meshes when tyFlow particle interface is enabled"
Trying to get it to simulate but I must be doing something wrong.
I have a TyCache in, exporting the particles as Tycache files on group A. Got all the channels ticked and exported the files.
Now when I go to simulate the smoke I had set up, it just hangs and doesn't simulate anything.
The Fire PHX Source has just TyFlow001 in it.
Hey, the Phoenix hanging is something I'm trying to solve at the moment...stay tuned for an update...
Hey,
A new build was just posted...please download and let me know if it solves your PhoenixFD issues.
Are the pflow and tyFlow particles moving at the same speed?
Pflow velocities are in per-second, whereas tyFlow is per-frame. If you just copied your settings exactly, tyFlow will be travelling 30x faster than pflow.
I'm wondering if you had any joy with this? I might need to do something similar and scoping out the best way to do it.
Thanks
Make sure you're using Phoenix 3.14 or above, and that you've exported the Velocity channel in your Phoenix sim.