08-16-2022, 08:20 PM
Is there any way to loop a particle back to an earlier event?
To describe what I'm trying to accomplish: I want to have some particles that are displaced when they collide with another object and then the return to their original position, rotation, etc... I have all of that built. It would be ideal if once a particle has resumed it's original position if it could just be sent back to the earlier even where it waits to collide with the object again. This would allow me to animate the collision object without having to worry about even timing on the particle side (creating a somewhat interactive animation that could be changed easily).
I've never seen this done in tutorials but it seems like this is something that should exist. Ideas?
To describe what I'm trying to accomplish: I want to have some particles that are displaced when they collide with another object and then the return to their original position, rotation, etc... I have all of that built. It would be ideal if once a particle has resumed it's original position if it could just be sent back to the earlier even where it waits to collide with the object again. This would allow me to animate the collision object without having to worry about even timing on the particle side (creating a somewhat interactive animation that could be changed easily).
I've never seen this done in tutorials but it seems like this is something that should exist. Ideas?