Hi Tyson,
I have a very simple scene:
I have just Groups scattered on each vertex of a plane and a box used as a trigger for a push in/out. For some reasons, some of groups inside the trigger object aren't affected by the push in/out node.
I miss something, or maybe there is a different way to do that ?
Thanks Tyson
Ok. That works with a spread instead of the push in/out. Maybe because the vertex birth mode has no normal information for the push in/out... don't know
I have a very simple scene:
I have just Groups scattered on each vertex of a plane and a box used as a trigger for a push in/out. For some reasons, some of groups inside the trigger object aren't affected by the push in/out node.
I miss something, or maybe there is a different way to do that ?
Thanks Tyson
Ok. That works with a spread instead of the push in/out. Maybe because the vertex birth mode has no normal information for the push in/out... don't know