Velocity woes
#1
Yep, still working on this but I feel like I'm getting close!

I am trying to run a velocity test on particles that are being positioned with Position Transfer. This is not working, I would assume, because the particle movement is being dictated by it's relative position on a static mesh. Is there a workaround for this? I really want to break off chunks of particles based on their velocity.

Thanks again!


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#2
Use a Speed operator to set particle velocity using verlet mode for both magnitude and direction.

Then do your Property Test.

Then after clear the speed with Stop/Integrate operators. Make sure all those ops are set to continuous.
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#3
Brilliant. Thank you!
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