10-10-2022, 09:20 AM
I'm looking a way for creating a fan like effect to particle stream. So far I have made various tests with different operators including tyWind, Surface Force and Force. The force should affect particles only when they are passing the quite narrow gap, where the fan is.
When this is solved, there's also a need for separating heavy particles from the light ones (stones and wood chips). Is there a particle channel option to use for separating which particles are affected?
When this is solved, there's also a need for separating heavy particles from the light ones (stones and wood chips). Is there a particle channel option to use for separating which particles are affected?