02-16-2023, 01:56 PM
Hello Tyson, I am delighted with the possibilities of generating masks and procedural maps with Terrain Color, and I would like to ask if it would be possible in the future for it to become a tool applicable to any 3d object, to generate masks procedurally in characters for example, based on the UV because it is a 2d tool, both applicable in vertex color according to the vertex count, as, if possible, based on texture resolution independent of the vertex count or using a hipoly object as a reference.
Such a tool would also be very useful for distribution or scaling of particles based on these procedural maps.
Such a tool would also be very useful for distribution or scaling of particles based on these procedural maps.