PhysX Shape dragging particles down
i am trying to simulate Jello.
I have a grid of particles bound together by PhysX Bind (Joint). I use a particle Skinner on frame 0 to convert the movement of the particles into my desired mesh.
It would all fit perfectly, but the problem is when i apply a PhysX Shape operator, the particles are dragged down on Frame 0.
But i dont want the gravity force to affect frame 0! If i exclude the first frame from the simulation then the deflectors are not recognized anymore.
Please help!
ThX Thomas
Use a PhysX Switch operator to convert to kinematic at frame 0. Then another PhysX Switch operator to convert to dynamic on frame 1 (using the timing rollout).
Thank you, it works now !

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