Hello all,
I'm trying to recreate an effect of coffee being grinded similar to the reference attached.
I'm using a force to spin the beans that are then broken up using a voronoi fracture, which is activated with a object test moving from bottom to top.
I'm having an issue that when the particles are broken with the voronoi fracture they start to leak through the container although it's closed. This is giving me problems at render time as the geometry won't load by the renderer (Corona Renderer) I'm using.
Also does anyone have an idea of how to break the beans into fine powder. I thought of adding a series of voronoi fracture events to break down beans finer but it's very slow to calculate.
Thanks for the help.
I'm trying to recreate an effect of coffee being grinded similar to the reference attached.
I'm using a force to spin the beans that are then broken up using a voronoi fracture, which is activated with a object test moving from bottom to top.
I'm having an issue that when the particles are broken with the voronoi fracture they start to leak through the container although it's closed. This is giving me problems at render time as the geometry won't load by the renderer (Corona Renderer) I'm using.
Also does anyone have an idea of how to break the beans into fine powder. I thought of adding a series of voronoi fracture events to break down beans finer but it's very slow to calculate.
Thanks for the help.