04-14-2019, 09:38 PM
(This post was last modified: 04-14-2019, 09:49 PM by Laserschwert.)
Just as there is a shell operator, it would be very cool to get a vertex weld functionality as well. This could somehow be the half-way solution between cloth and a fractured shape, because the bind operators allow for some very different looks compared to cloth. So you could ultimately have a torn metal/paper look by welding the vertices of a fractured mesh, so that the gaps between the particles disappear.
I don't know if it's even possible to weld (let's say voronoi fractured) mesh if it has thickness, but using a Birth Shape without thickness (like a standard Max plane) should allow for this (and shell the whole thing after welding). Then again, we should be able to tell tyFlow a theoretical thickness to be used for simulation, before the shell opeartor gets applied. Or is that functionality already in there?
This is an example of what I'm talking about (basically smashing through paper/cardboard/drywall) - and getting rid of the faceting and gaps between the voronoi chunks):
Maybe with an option to only weld between unbroken binds or something like that?
I don't know if it's even possible to weld (let's say voronoi fractured) mesh if it has thickness, but using a Birth Shape without thickness (like a standard Max plane) should allow for this (and shell the whole thing after welding). Then again, we should be able to tell tyFlow a theoretical thickness to be used for simulation, before the shell opeartor gets applied. Or is that functionality already in there?
This is an example of what I'm talking about (basically smashing through paper/cardboard/drywall) - and getting rid of the faceting and gaps between the voronoi chunks):
Maybe with an option to only weld between unbroken binds or something like that?