Possible Bug - Script Op MatID value
#1
G'Day Mate

It seems the matID returns a value 1 less than actual - ie: Max Mat ID is 8, it returns 7.  Max Mat ID is 1, it returns 0.

Is this the proper behavior or should it match Max ID value?

Image Attached.

Rob


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#2
Thanks, looks like I forgot to do the 0-to-1-based conversion for script accessible meshes.
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