Which Custom Properties were stored between different events?
#1
Question 
Hello everybody,



I'm working with Custom Properties:



1.)
I remember that some of them were not available in a new event?

Vector Data / TM Data / Float Data



(I'm tweaking a scene with custom properties and can't say, if some properties do not work because not available or because I have to change something at the flow.

Because it's not possible to read what is stored in a custom property)

2.)
What is the difference between Vector Data and Float Data?
I mean I know the definitions of vector (can store more than just one float) and float.

I can choose for SCALE for example
Custom Vector Data > Scale
or
Custom Float Data > Scale magnitude

Does the scale magnitude just store one average value for X, Y and Z?

3.)
TM-Data are of course Transformation data.
But why is the abbrevation "TM"? What is the "M"? Wink



Thanks

   
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#2
I don't understand your first question...custom properties are stored in particles, not events. Once a particle is assigned a custom property it will travel with it to any/all events.

Vectors are just groups of 3 floats, representing values for x/y/z axes. A float is a single value like :

Code:
19.023

whereas a vector is 3 float values grouped together, usually used to represent a direction or position in 3d space:

Code:
[19.023, -1.93, 910]

I'm not sure why TM is the usual abbreviation to be honest...probably either TransforMation or Transformation Matrix
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